The Mummy

I worked with Proof Los Angeles and London to setup a new Previs department in Shepperton Studios near London. We worked closely with the Director, VFX Supervisor and Producer to develop sequences and explore concepts for a reboot of The Mummy, starring Tom Cruise.

Devils, Angels & Dating

In 2006 I started developing a short computer generated film called 'Devils, Angels and Dating'. This film was made with the internet in mind, fully aware of modern trends. I was inspired by modern dating trends and let those themes influence the core ideas behind the film.

The OceanMaker

I put in a few months of work on this short film. I was largely involved in the 3D filmmaking side of things, creating rough versions of shots, editing it together and figuring out what works to tell the story.

Pete’s Dragon

I filled in as Postvis Supervisor nearing the end of production, and then hung around to animate some new shots for the last few weeks of the project.

The Wrong Rock

Short Film Pitch

Call of Duty: Black Ops III Commercial

Previs for the Call of Duty: Black Ops 3 Trailer

Dawn of the Planet of the Apes

Previs and Layout from the feature film

Night at the Museum: Secret of the Tomb – Previs

Previsualization for a few sequences in Night at the Museum 3

Ghostbusters

Previs for the Ghostbusters reboot 2016

Volkswagon Illustrated Commercial

Previs Supervisor for Car Commercial

Singapore Navy: Be Somebody

This Television advert for the Singapore Navy was an interesting piece of work. The brief was; the buildings come to life and head out to sea to engage in battle with office themed projectiles, we then cut back to a man waking up in his office before we see the tag lines.

Megaman: Maverick Hunter

During my two years at Armature as their Lead Animator I worked on a number of, as yet, unannounced prototype games for a variety of publishers. This evolution of the Megaman franchise surfaced on various games news sites and video portals in 2013.

Pirates of the Caribbean: Dead Men Tell No Tales

Feature Film Third Floor Shot Creator 2014 to 2015 IMDB Copyright ©  of Disney 2017

Devils, Angels & Dating: Trailer

During the development of 'Devils, Angels & Dating' I knew it was going to be very important to create a strong trailer to attract talent to work on the project. So the trailer was planned out early in the process. Storyboards from the film were cut together and a score was created so that we could plan around those shots getting done first. It was updated almost as often as the main film itself so that the team could see how it was coming along. It was completed about six months ahead of the completion of the final film.

Volkswagon Emoji Commercial

Previs Supervisor for Car Commercial

Kameo: Thorn Beats Kameo

There were plenty of animatics created that dug into the story elements of the game with characters that actually needed to have performances, but this was probably the first one that I made with full animation. Previous to this all the FMV work had been cheated comic book style (semi-animated) scenes or the evolve scenes that were more spectacle than performance...

Kameo: End of Game

The magnum-opus of the entire game. This huge sequence had to top everything you'd seen, push the capabilities of Kameo beyond what you'd previously experienced, draw together numerous story threads, introduce a twist in the plot and give the player a satisfactory ending. It was developed towards the end of the game's development so was under pressure to be completed fast and there were other...

Panda Pander

Panda Pander gathered a few million hits at Crackle before they changed their format. After Two Face Tabby I didn't want to spend so long on my next project so I did some one off exercises to flesh out my showreel while I spent a few months developing the pre-production material for Panda Pander (working title "Shelf Life").

Parkour: Personal Project

I'd wanted to do something acrobatic like this since my University years but when Disney's Tarzan came out I opted not to do it as I figured it would be seen as a rip off, since then Spiderman has also achieved similar feats. Well, in 2007, I felt it was time to have a go anyway...

Ark VFX: Company Reel

I edited together two new showreels for Ark VFX, one short Teaser Reel and one longer Professional Reel. The main idea behind these was to show the breadth of Ark's portfolio whilst leaning it more in the direction of the character animation work they'd done but hadn't shown much of up to this point.

Ark VFX: Company Teaser

I edited together two new showreels for Ark VFX, one short Teaser Reel and one longer Professional Reel.

Perfect Dark Zero: Walk through trailer

This is an edit I made for promotional purposes. It highlights a co-operative walk through of a level.

Perfect Dark Zero: DLC Trailer

This short edit shows off the new multi-player levels you can download online. It was based on the title movie used as the attract mode in the game. The music from this and the general format guided my edits as I laid various key shots over the top and integrated them using a number of techniques to make them feel like they were originally designed to be there.

Kameo: Attract Mode Trailer

Here it is, the last of my Kameo edits. I've effectively had several dry runs at this particular format as you can see from the other videos on this website, so it wasn't a stretch to know exactly what was needed. I put together a plan on paper that highlighted all the major themes, features and scenes we wanted to cover...

Kameo: DLC Trailer

This short edit highlights the new demo and downloadable content for Kameo, including character skins and free online co-operative play. It presented an interesting challenge, featuring so much content in only 30 seconds and print so much text onscreen in so many languages.

Kameo: X04 Trailer

Not quite as powerful as the X03 teaser trailer, this version actually had an early version completely done before we looked at it and decided to completely re-plan it. There were certain points we wanted to get across that we needed to highlight. One of those elements was the ability to tackle any given situation in a number of different ways by choosing ...

Kameo: X03 Trailer

This is my personal favourite Kameo trailer up to this point. I've done a number of these and this is the one where everything just came together to form something beautiful (well I think so, judge for yourself). I found myself with a one month deadline to pull something really special together.

Kameo: E3 Trailer

This early 'feel good' trailer was one of two videos released at the time (May 2003) featuring the same footage and music. This one was edited by me and was made available on the Rare website. It features a number of scenes that I worked on as an animator, that I'm still relatively pleased with.

Two Face Tabby

This started with a mythical legend I researched that I have completely forgotten now. My old friend Scott helped me find it, he's good with things like that. The legend formed the basis for the story and provided the name of the beast: Fenrir. The I didn't make any attempt to retell the legend, I just borrowed the idea for the characters and formed my own story from them in a similar setting. My plan for this was ambitious so I never actually managed to completely finish it. Some of the scenes are lacking ...

Archer: Software Demo

During my last summer holiday as a University student I found a local company that built and sold video editing suits, they were also the UK distributors for a number of different pieces of software. I approached them, pitched some ideas and I was asked to do some animation for a video that would showcase and demonstrate the basics of an animation coloring system...

Animation Director Reel

Animation Director, Michael Cawood's, demoreel