About Michael Cawood

Michael Cawood - Studio

Michael Cawood, has been creating animated films since 1994. He’s a multi-award winning British Animation Director based out of Los Angeles with credits in Film, Commercials and Games working with clients at Walt Disney Pictures, Warner Brothers, 20th Century Fox, Paramount Pictures, Sony Pictures, Universal Pictures, Microsoft, Activision, Nintendo, Sega and Konami.

Michael has a broad skillset including screenwriting, storyboarding, previs, layout, pipeline development, rigging, editing, design and filmmaking. He has a unique strength in directing web based teams as showcased in his 'Orson Welles Award' winning short film, 'Devils Angels & Dating', which has attracted millions of views online. His work in short films has won him numerous 'Best Short Film' and 'Best Animation' awards.

Michael now works for Dreamworks Animation.

Feature Films

  • Dawn of the Planet of the Apes
  • Happy Feet
  • Pete's Dragon
  • Night at the Museum 3
  • Ghostbusters
  • Furious 7
  • Pirates of the Caribbean 5
  • Star Trek: Beyond
  • Narnia: Prince Caspian
  • Divergent
  • Guardian of the Highlands
  • The Mummy (2017)

Game Cinematics

  • Skylanders Giants
  • Kameo
  • Starfox Adventures
  • Rockband 2
  • The Club
  • Megaman: Maverick Hunter

Short Films

  • Devils, Angels & Dating
  • The Ocean Maker
  • Lostopolis
  • Panda Pander
  • Napoleon
  • Two Face Tabby

Commercials

  • The Great Happyfication
  • Call of Duty: Black Ops 3
  • Skylanders: Swap Force
  • VW Jetta / Sportwagen
  • Renault Megane Sport
  • Microsoft HoloLens
  • Churchill Insurance
  • Bud Light
  • Toyota Auris

Series and Web

  • Red vs Blue
  • Golan the Insatiable
  • Pig Goat Banana Cricket
  • Tenkai Knights
  • Monkey King

Others

  • Viva Pinata
  • Perfect Dark Zero
  • Call of Duty

Recommendations

  • Stuart Allan,
    Previs Supervisor at Proof

    "I've worked with Michael on several feature projects, and always find him to be a talented addition to the team. Regardless of the assignment he finds a way to produce good-looking, well-thought-out work. He's an artist to rely on when creative challenges arise and when rock-solid results are needed quickly."

  • Justin Barrett,
    Reel FX

    "I had the pleasure of working as a voice talent for Michael on his short film, "Devils, Angels & Dating." Through that work and later interactions, I came to know of Michael's amazing talent, versatility, and organization. He's got tons of experience in numerous disciplines in the CG animation industry, and brought all that experience to the table as director of the short. His goals for the project were very clear, and he did an awesome job of keeping the team on task in order to achieve those goals. And on top of all that, he's just a great guy; very relaxed and easy to work with at all levels. Michael would be a great asset to any company or project. I highly and heartily recommend him!"

  • Shaun Reed,
    Design Director at Rare / Microsoft

    "I worked with Michael several years ago now but still remember him as one of the most driven and professional people I have made games with. At the time the animation work we were doing was leading the industry and Michael drove this with passion and expertise. I would not hesitate in recommending Michael and wish him every success in the future."

  • Enrique Caballero,
    Character Technical Director for Animal Logic

    "Working with Michael was a total pleasure, he brought a lot of talent and ability to the project and was always smiling and up for a laugh. Because of his work ethic and personality I would gladly work with him again on any project."

  • Josh Lange,
    Previs Lead - Proof

    "So far, Michael and I have worked on two feature films together as previs artists, and I considered him to be a great asset on both projects. In addition to his wide range of knowledge in the 3D Animation and film-making disciplines, Michael is also a friendly person with an eye for detail, who has the discipline and motivation to see things done correctly. Lastly, he was also a regular at the weekly Proof sketch lunches, and was a fun to develop with whom to develop ideas."