About Michael Cawood

Michael Cawood, has been creating animated films since 1994. He’s a multi-award winning British Animation Director and Supervisor based out of Los Angeles with credits in Film, Commercials and Games working with Dreamworks, Disney, Warner Brothers, Fox, Paramount, Sony, Universal, Microsoft, Activision, Nintendo, Sega and many more.

Michael has a broad creative skillset including directing, story development, character design, storyboarding, producing, previs, layout, rigging, editing, and supervising. He has a unique strength in directing online collaborations as first showcased in his 'Orson Welles Award' winning short film, 'Devils Angels & Dating', which attracted over 18 millions of views online. He repeated this success again with 'The Wrong Rock' which is currently touring Oscar qualifying festivals worldwide. Both films won 'Best Short Film' at the Burbank Film Festival (2012 and 2019). He also served as Head of Story for the multi-award winning 'The OceanMaker' which was screened at South by SouthWest. All three films screened at Grauman's Chinese Theatre on Hollywood Boulevard, at the Hollyshorts Festival.

Michael supervised both, the previsualisation for Universal's new take on 'The Mummy' with Tom Cruise, and the postvis animation for 'Bumblebee'. Credits also include 'Dawn of the Planet of the Apes', 'Happy Feet', 'Pete’s Dragon', 'Ghostbusters', 'Pirates of the Caribbean 5', and 'Night at the Museum 3'. He was the Animation Director for the game cinematics in 'Skylanders Giants' and Lead on 'Starfox Adventures' and the XBox 360 launch title 'Kameo'.

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Recommendations

  • Irene Parkins,
    Senior Animator - Encore VFX

    The thing's I'm most impressed about Michael are his multiple talents and his passion for animation. He is a Filmmaker, Animator, Previs Artist, Postvis Artist and a good friend. His passion is contagious. He's always using his talents for something. His Podcasts and ideas are always helpful to the animation industry. His short films are inspiring and wonderfully done. He's a great story teller and I enjoyed hearing all his funny stories during our lunches. Besides being a joy to work with, Michael is a take charge kind of guy who is able to handle any task with speed and accuracy. He's great at solving technical problems and was very helpful to many of us transitioning to working from home. No matter how busy he is, Michael is always willing to help. I highly recommend Michael. He is a true talent and would make a great asset to any studio.

  • Shaun Reed,
    Design Director at Rare / Microsoft

    "I worked with Michael several years ago now but still remember him as one of the most driven and professional people I have made games with. At the time the animation work we were doing was leading the industry and Michael drove this with passion and expertise. I would not hesitate in recommending Michael and wish him every success in the future."

  • Justin Barrett,
    Reel FX

    "I had the pleasure of working as a voice talent for Michael on his short film, "Devils, Angels & Dating." Through that work and later interactions, I came to know of Michael's amazing talent, versatility, and organization. He's got tons of experience in numerous disciplines in the CG animation industry, and brought all that experience to the table as director of the short. His goals for the project were very clear, and he did an awesome job of keeping the team on task in order to achieve those goals. And on top of all that, he's just a great guy; very relaxed and easy to work with at all levels. Michael would be a great asset to any company or project. I highly and heartily recommend him!"

  • Duane Floch,
    Previs Supervisor - MPC

    "I've really enjoyed having Michael on my team. The depth of his experience and his understanding of film-making have made him a tremendous asset to my team. I look forward to many more years of collaboration."

  • George Andreas,
    Creative Director at Sony Computer Entertainment

    "Mike was a very ambitious and highly motivated artist who was never afraid to share his thoughts during the game development period. He had bags of energy and passion and had many skills in many areas. He showed a particular high level of skill and talent for putting together FMV movies and storyboards and I would definitely work with him again if our paths crossed in the future."