Panda Pander

Panda Pander gathered a few million hits at Crackle before they changed their format. After Two Face Tabby I didn't want to spend so long on my next project so I did some one off exercises to flesh out my showreel while I spent a few months developing the pre-production material for Panda Pander (working title "Shelf Life").

Parkour: Personal Project

I'd wanted to do something acrobatic like this since my University years but when Disney's Tarzan came out I opted not to do it as I figured it would be seen as a rip off, since then Spiderman has also achieved similar feats. Well, in 2007, I felt it was time to have a go anyway...

Toyota Auris: More Room for Life

I spent a week pre-visualising how the little people would work in the car's interior space. The results may look quite simple but it was surprisingly tricky finding natural ways to make each scenario work.

Kameo: Evolve Flex

Like all the evolve scenes Flex was a unique problem. He had to look like water and be completely malleable. So this required looking into water and water shaders, and some hand painted frames to blend between elements. There was another water themed scene, but I've not included it here because I only did a polish job on the effects and final look of it and the animation was done by Neil. Both scenes turned out pretty well though and I was lucky that they didn't change too much when the rest of the characters were being updated (spikes wouldn't have looked good on water!). Here's the animatic for the Flex scene.

Kameo: Evolve Rubble

This was a scene that was initially worked on my my friend Neil, but when we decided to revamp all the cut-scenes for the Xbox 360 Neil had moved onto another team. So I polished up the first half without changing too much and started the second half again from scratch. The original version was done at a time when we were taking a lot of shortcuts as part of the style of the scenes, but we'd taken all the other scenes a lot further and it was time to do something equally impressive for this.

Kameo: Evolve Cloud Monster

This was one of the more imaginative characters in the game. Unfortunately after this cut-scene was finished the character proved too hard technically to implement in the game and we were beginning to realize we didn't need so many characters so he got the chop. But this scene was made available to view as an unlock-able extra (along with the animatic below) and featured in some of the early trailers for the game.

The Club

I arrived just as this project was nearing completion so all I did was help where I was needed for a couple of months until it was all done. It was a mixture of scene setup with mocap performances. Mocap fixing, and full hand animated replacement where the mocap wasn't providing the necessary performance. I also animated a lot of hands and faces since the mocap doesn't provide that. Then there was lighting and rendering, and a bit of editing and titles work.

Kameo: Theena Gives Book

This deleted sequence started life like most of the others as an animatic. But at this stage storyboards and animatics were fairly new to the team and they liked them so much they thought we didn't really need to do any animation. This wasn't initially a popular decision with the animators but ...

Kameo: Evolve 40 Below

I originally created the Snowman Evolve scene with a more snowball like theme but as the character designs all changed this scene had to be updated as well. All the characters were generally made to look more detailed and aggressive, mostly through the addition of bumpy surfaces and spikes. In this particular case I actually preferred the original 'Snowman' design and I think he lost his snowball qualities in the update. So you can see both the final and the original versions here, along with the animatic I originally story-boarded below.

Bud Light

This was a short project of only about fifteen days total. We had a small team and we knocked out ten to twenty previs commercials to give the advertising agency material to screen for testing purposes, before the choose which ones to shoot in live action. It was my first time working with Viewport 2.0 in Maya which was interesting and allowed for real-time lighting. It had it's limitations but it was ...

Starfox Adventures: TRex Boss

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Other Sequences

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Arwing

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Starfox and his Staff

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: The End of Andross

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Meeting Tricky

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Krystal is Captured

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Lightfoot

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Drakor Boss

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Queen Earthwalker

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Krystal and the Warrior

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Introduction to Andross

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Scales Threatens the Queen

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Test of Fear

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Panda Panther Demoreel Intro

After the two large Skylanders projects had been completed the small team of staffers left at Panda Panther turned to creating some new showreel pieces for the company reel. They'd recently bought a motion control camera rig to shoot stop-motion elements. We moved it from one New York basement to ...

Starfox Adventures: Bloop Attack

Although I did a number of tasks over the years on this one, I was predominantly responsible for the real-time cut-scenes. There are about two to three hours of the stuff in this game! I spent an awful amount of time with the characters of this world, bringing them to life. I didn't really have much of a clue what to do with them when I started...

Starfox Adventures: Storyboards

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Two Face Tabby

This started with a mythical legend I researched that I have completely forgotten now. My old friend Scott helped me find it, he's good with things like that. The legend formed the basis for the story and provided the name of the beast: Fenrir. The I didn't make any attempt to retell the legend, I just borrowed the idea for the characters and formed my own story from them in a similar setting. My plan for this was ambitious so I never actually managed to completely finish it. Some of the scenes are lacking ...

Archer: Software Demo

During my last summer holiday as a University student I found a local company that built and sold video editing suits, they were also the UK distributors for a number of different pieces of software. I approached them, pitched some ideas and I was asked to do some animation for a video that would showcase and demonstrate the basics of an animation coloring system...