A wild holiday adventure that teaches the value of friendship, community, and responsibility.
When all the nuts are stolen from the Oak Creek bank, George the squirrel feels guilty for leaving the vault open. If he doesn’t find the nuts, Christmas will be ruined. He goes on a journey to learn what forest life would be like without him and gets the courage to face the thief. It’s a nutty spin on the Christmas classic, It’s a Wonderful Life, great for kids ages 7+
I worked with Proof Los Angeles and London to setup a new Previs department in Shepperton Studios near London. We worked closely with the Director, VFX Supervisor and Producer to develop sequences and explore concepts for a reboot of The Mummy, starring Tom Cruise.
In 2006 I started developing a short computer generated film called 'Devils, Angels and Dating'. This film was made with the internet in mind, fully aware of modern trends. I was inspired by modern dating trends and let those themes influence the core ideas behind the film.
I put in a few months of work on this short film. I was largely involved in the 3D filmmaking side of things, creating rough versions of shots, editing it together and figuring out what works to tell the story.
After the release of my short film 'Devils, Angels and Dating' I was just putting my name out there as a potential Animation Director when I came across this unique opportunity in New York. Panda Panther was recruiting for animators for their next big Skylanders job. After a conversation with the Directors it was clear there was a good opportunity here for me to help them at a high level and I was hired as an Animation Director. There were a few related projects around the franchise and the first was a number of cinematic sequences for the XBox 360, PS3 and Wii games due out before Christmas. I took a Lead role alongside a good number of other talented Leads, heading up two of the twelve sequences...
Hot off the completion of the main Skylanders Giants cinematics we were tasked with a set of four new cinematics for a different Nintendo 3DS game based on the Skylanders characters. This time we had to work in Stereoscopic 3D, which was actually new territory for me. I understood a lot of the fundamentals from following the business and taking some lectures from experts, but I'd yet to spend much time practicing it. There was no time to worry about it though and we dived in...
After spending a couple of years working on confidential projects it’s refreshing to have worked on something I can talk about again. I’m writing this after returning to Austin, after spending a couple of months in Los Angeles. I got the call to work at Psyop and when I found it was going to be on Happiness Factory I couldn’t have been… happier. Ironically another job option came up at the same time (why do they always come along at the same time?). Anyway, this was the best fit and I pulled out all the stops to get to LA to work on this.
I was lucky enough to have an all expenses paid stay in Sydney Australia for four months working on Happy Feet for Animal Logic. It's about singing and dancing penguins and in case you haven’t heard about it… it’s the one that won the Oscar!
I started at Passion Pictures and I was working on a really cool project which gave me plenty of room to flex my film making and animation skills. I'm a huge fan of the various styles of Passion Pictures portfolio and a few of my friends from MPC made the move too for various other projects, so it was fun. The first Rock Band cinematic was very...
This Television advert for the Singapore Navy was an interesting piece of work. The brief was; the buildings come to life and head out to sea to engage in battle with office themed projectiles, we then cut back to a man waking up in his office before we see the tag lines.
During my two years at Armature as their Lead Animator I worked on a number of, as yet, unannounced prototype games for a variety of publishers. This evolution of the Megaman franchise surfaced on various games news sites and video portals in 2013.
There were plenty of animatics created that dug into the story elements of the game with characters that actually needed to have performances, but this was probably the first one that I made with full animation. Previous to this all the FMV work had been cheated comic book style (semi-animated) scenes or the evolve scenes that were more spectacle than performance...
Panda Pander gathered a few million hits at Crackle before they changed their format. After Two Face Tabby I didn't want to spend so long on my next project so I did some one off exercises to flesh out my showreel while I spent a few months developing the pre-production material for Panda Pander (working title "Shelf Life").