The Wrong Rock

It’s been a three year journey, but The Wrong Rock is finally online for the world to see. For me it was year full time, a year part time and a year on the festival circuit. Along the way we won Best Animated Short at the Burbank film Festival and Best Short Animation at the Davis Film Festival.

Siggraph 2017 Panel – Online Studios

I’ll be speaking on a panel at Siggraph to showcase our work on The Wrong Rock and talk about working in an online studio environment. http://s2016.siggraph.org/birds-feather Remote Studio Productions: Online Collaboration Tuesday, 1 August, 3:30 pm – 5:00 pm, Los Angeles Convention Center A discussion of issues related to online collaboration in production.

Hollywood Reporter on The Mummy Previs

The Hollywood Reporter spoke to Ron Frankel and I about the work Proof did on The Mummy for the Zero-G sequence. Of course there was even more impressive work we did than just this sequence. I’d like to add that although the LA office kicked off the project, this was largely done by the talented Proof crew in the UK. This was an exciting project to be a part of. I saw the film in IMAX 3D and it’s a lot of fun! Read the full article here: http://www.hollywoodreporter.com/behind-screen/mummy-behind-scenes-zero-g-stunt-1011921

Tips for Making Films with a Remote Team

I contributed some tips to the Artella Blog. Advanced Tips Recruiting – Depending on your own strongest skills it might not be worth recruiting for some skill sets. Recruitment is a commitment in itself and it can be very time consuming reaching out, filtering, vetting and introducing new team members. That might be time better spent working on the project yourself. While some areas are easy to recruit for and benefit the project greatly. Choose wisely. Communication – This is key to every team member, especially when you’re operating a remote project. If a team member lacks the language skills, can’t write responses or even read your notes…. it’s going to be a struggle. Partnership – Find out what your team members want to get out of their involvement in the project, then make sure they are getting it. If people realize they aren’t getting what they want and they’re paid they won’t last long. But if they realize they’re not getting what they want and they’re volunteers, they’ll drop the project so fast, you often won’t even hear about it until you’ve wasted a lot of time chasing them. So make sure both sides are meeting their goals, or […]

Production Tips – Tracking Production

Kenny Roy asked me to contribute some anecdotes for a presentation he’s putting on, and I thought it would be a good idea to share them here. Tracking Production I’m a keen addict of a good Excel spreadsheet that tracks the progress of each project. My short film was no different and over time I was able to show the progress of each department across the duration of the film. I let Excel save out an image of two charts that were then synced to a public folder on Dropbox. The first just showed the progress level in the main categories  It was published to our development website and quickly allowed anyone to see how far we were. It was also embedded into the beginning of the animatic edit. The image simply overwrote each time I saved so it was always up to date and showed up in each export of the animatic that I published about once every two weeks. The second graph showed the progress over time. This was very useful as we could aim for a date and see roughly when departments were getting behind. It allowed me to respond by changing assignments, recruiting more or less in each skill […]