The Wrong Rock

It’s been a three year journey, but The Wrong Rock is finally online for the world to see. For me it was year full time, a year part time and a year on the festival circuit. Along the way we won Best Animated Short at the Burbank film Festival and Best Short Animation at the Davis Film Festival.

Dating for Animation and VFX Artists

It’s hard to openly talk about the topic of dating, but as the guy that developed his short film around the topic, ‘Devils, Angels and Dating‘, I felt it was my duty to expand on it for all the past, present and future lovelorn creatives it was aimed at. The Animation and Visual Effects Industry has been plagued with issues for some time, and many of those issues are only now being exposed and discussed. There are a lot of problems that have compounded over time and there are no solutions that address them all quickly. There are plenty of other better writers out there that you can read up on to find out more on the industry. But I wanted to talk about something that makes a huge difference to an individuals life, that we all can do something about. When I started my first job as an animator I had a 9 to 5 job. To many that sounds wrong. That’s because most jobs I’ve worked in recent years the core hours are either 9 to 6, 10 to 7 or even 10 to 8. This may be a big city thing, a US thing or I suspect… […]

The Layout Sandwich

I started my first full time job in animation and, along with another person starting the same day (later to become a close friend of mine), we found ourselves being taken into a large room with a cinema screen high up on one wall. We were sat down and told we’re about to see what we’re going to be making for the next six months. What we saw was (for its time) a very impressive action adventure role playing game filled with characters and cut-scenes (FMVs or cinematics as many prefer to refer to them). It was my first day at Rare, a 200 strong, growing company with a very strong pedigree working under Nintendo’s wing. My friend and I were given an outline of what we’d be expected to start working on. He was a software engineer so we weren’t going to be doing the same things but we were going to be working together a lot. I was fully prepared to be doing in-game cycles, when the Director turned to me and casually told me I’d be making the cutscenes. I forget now if it was verbal, but I know that in my mind I went “Wahoooooo!”. It was more […]