Bumblebee

Postvis Supervisor for Bumblebee

Larrikins

Previs Artist for Dreamworks Larrikins

The Wrong Rock

Short Film

The Lego Ninjago Movie

Story Artist for The Lego Ninjago Movie

The Mummy

I worked with Proof Los Angeles and London to setup a new Previs department in Shepperton Studios near London. We worked closely with the Director, VFX Supervisor and Producer to develop sequences and explore concepts for a reboot of The Mummy, starring Tom Cruise.

Devils, Angels & Dating

In 2006 I started developing a short computer generated film called 'Devils, Angels and Dating'. This film was made with the internet in mind, fully aware of modern trends. I was inspired by modern dating trends and let those themes influence the core ideas behind the film.

The OceanMaker

I put in a few months of work on this short film. I was largely involved in the 3D filmmaking side of things, creating rough versions of shots, editing it together and figuring out what works to tell the story.

Pete’s Dragon

I filled in as Postvis Supervisor nearing the end of production, and then hung around to animate some new shots for the last few weeks of the project.

Napoleon: The Ticket

Michael Cawood helped Matt Berenty 'plus' the story, then came on board to implement the changes in Layout and Previs Animation.

Call of Duty: Black Ops III Commercial

Previs for the Call of Duty: Black Ops 3 Trailer

Skylanders: Giants

After the release of my short film 'Devils, Angels and Dating' I was just putting my name out there as a potential Animation Director when I came across this unique opportunity in New York. Panda Panther was recruiting for animators for their next big Skylanders job. After a conversation with the Directors it was clear there was a good opportunity here for me to help them at a high level and I was hired as an Animation Director. There were a few related projects around the franchise and the first was a number of cinematic sequences for the XBox 360, PS3 and Wii games due out before Christmas. I took a Lead role alongside a good number of other talented Leads, heading up two of the twelve sequences...

Skylanders: Giants (3DS)

Hot off the completion of the main Skylanders Giants cinematics we were tasked with a set of four new cinematics for a different Nintendo 3DS game based on the Skylanders characters. This time we had to work in Stereoscopic 3D, which was actually new territory for me. I understood a lot of the fundamentals from following the business and taking some lectures from experts, but I'd yet to spend much time practicing it. There was no time to worry about it though and we dived in...

Dawn of the Planet of the Apes

Previs and Layout from the feature film

Night at the Museum: Secret of the Tomb – Previs

Previsualization for a few sequences in Night at the Museum 3

Night at the Museum: Secret of the Tomb – Postvis

Postvis for a few sequences in Night at the Museum 3

Ghostbusters

Previs for the Ghostbusters reboot 2016

Mario Odyssey Commercial

Previs for the Mario Odyssey commercial

The Great Happyfication

After spending a couple of years working on confidential projects it’s refreshing to have worked on something I can talk about again. I’m writing this after returning to Austin, after spending a couple of months in Los Angeles. I got the call to work at Psyop and when I found it was going to be on Happiness Factory I couldn’t have been… happier. Ironically another job option came up at the same time (why do they always come along at the same time?). Anyway, this was the best fit and I pulled out all the stops to get to LA to work on this.

Happy Feet

I was lucky enough to have an all expenses paid stay in Sydney Australia for four months working on Happy Feet for Animal Logic. It's about singing and dancing penguins and in case you haven’t heard about it… it’s the one that won the Oscar!

Rock Band 2: Cinematic

I started at Passion Pictures and I was working on a really cool project which gave me plenty of room to flex my film making and animation skills. I'm a huge fan of the various styles of Passion Pictures portfolio and a few of my friends from MPC made the move too for various other projects, so it was fun. The first Rock Band cinematic was very...

Singapore Navy: Be Somebody

This Television advert for the Singapore Navy was an interesting piece of work. The brief was; the buildings come to life and head out to sea to engage in battle with office themed projectiles, we then cut back to a man waking up in his office before we see the tag lines.

Megaman: Maverick Hunter

During my two years at Armature as their Lead Animator I worked on a number of, as yet, unannounced prototype games for a variety of publishers. This evolution of the Megaman franchise surfaced on various games news sites and video portals in 2013.

Pirates of the Caribbean: Dead Men Tell No Tales

Feature Film Third Floor Shot Creator 2014 to 2015 IMDB Copyright ©  of Disney 2017

Devils, Angels & Dating: Trailer

During the development of 'Devils, Angels & Dating' I knew it was going to be very important to create a strong trailer to attract talent to work on the project. So the trailer was planned out early in the process. Storyboards from the film were cut together and a score was created so that we could plan around those shots getting done first. It was updated almost as often as the main film itself so that the team could see how it was coming along. It was completed about six months ahead of the completion of the final film.

Kameo: Intro

Funnily enough this sequence was originally conceived for the purposes of a trailer. Nick and I (our concept artist and a past animator) both felt strongly that it was time we did an advert that eluded to the story of the game rather than just quick cuts of the gameplay. So after a meeting about what we wanted, I designed this idea of seeing mini pivotal scenes from throughout the story glimced briefly in the clouds before the camera sweeps down to the castle below to start showing off the characters in action. It was enormously effective and ...