Hollywood Reporter on The Mummy Previs

The Hollywood Reporter spoke to Ron Frankel and I about the work Proof did on The Mummy for the Zero-G sequence. Of course there was even more impressive work we did than just this sequence. I’d like to add that although the LA office kicked off the project, this was largely done by the talented Proof crew in the UK. This was an exciting project to be a part of. I saw the film in IMAX 3D and it’s a lot of fun! Read the full article here: http://www.hollywoodreporter.com/behind-screen/mummy-behind-scenes-zero-g-stunt-1011921

The OceanMaker Insider Part 5 – Pixar

Continued from Part 1, Part 2, Part 3 and Part 4. It’s the Summer of 2014… a Friday and I was working on the Fox lot in Los Angeles for Night at the Museum: Secret of the Tomb when I got a call from my friend, Lucas Martell. We were invited to screen The OceanMaker at Pixar, and while we’re at it could we do a Q&A for them too. Pop! …. that was my brain exploding. Oh, and can we do it on Monday? Argh! So after begging my supervisor, Eric, for a day off, I drove up to San Francisco on Sunday and stayed with some friends ready for Monday morning (thank you Paul and Maria… big hug). I was lucky I was close enough to drive. Not all of the team could make it. Luckily Lucas and Christina Martell were in the area at the time. However Henning Koczy, had to go above and beyond to get there from New York. But there we were at Pixar, with thanks to Colin for setting it all up and giving us the tour (on his day off, I might add. How much does he love that place?). The OceanMaker crew arrives at […]

“Night at the Museum 3” on Below the line

My friends at Proof and I were on this project for 10 months or so. This is a really nice article about it on Below the Line. Eric Benedict even got a nod. Nice work everyone. L.A.-based VFX visualization house Proof recently provided extensive previs and postvis services for Night at the Museum: Secret of the Tomb. The film was released by 21st Century Fox Studios on Dec. 19. “Proof started working on this film while we were still prepping,” said VFX supervisor Erik Nash. “While they weren’t the only previs company on this project, they did create many sequences and they stayed on through the end of postproduction as the sole postvis team. Proof brought a great deal of creativity to the table. So much of the movie depicts creatures that come to life – creatures that could only be presented digitally. They provided the first pass, which amounted to blocking the animation for the characters. In many cases, the animation for the characters didn’t change all that much when those sequences were later handed off to the VFX vendors.” Eric Benedict served as Proof’s previs supervisor on the film, working on the project for 10 months. Proof was […]