Guiding vs Micromanaging

This is a tough balance for any Director. You want to communicate your vision and give your team firm direction as they go along, but if you tell them how to do their job down to the finest detail there’s nothing for them to get any satisfaction from. They’ll quickly realize there’s no point in using their creativity, and problem solving skills, and they’ll lose their personal investment in the task. Then all you have is a clock punching drone, waiting to go home. But that’s in the work place. On a volunteer based film production it can mean you lose their interest entirely, and you lose a team member. Since ‘Devils, Angels and Dating’ was produced entirely online I can’t even be sure when that happened to my team mates. I’m positive it must have occurred on some level for some people, as we had plenty of turnover with team members, like any volunteer based project. But without dealing with them in person it’s hard to figure out where that line is with each team member. Usually in person you can tell. Body language, mood and tone of voice are going to tell you a lot about how someone is taking […]

The right time to get story feedback

There’s mixed stories about when you should get feedback on your ideas. In animation it’s common for people to say that you should get feedback early and often but I’d argue that’s not always true. If you do that you risk ‘too many cooks’ and you can water down the elements that would make the film what it needs to be to make it resonate with a targeted audience. Better instead to protect the idea, and explore it fully for as long as you can, taking breaks so that you come back to it fresh and with other perspectives filtered through you. Only when you’re returning to it repeatedly from a fresh perspective and you feel it’s gone as far as it can, is it time to get feedback.       At this point it’s time to ask yourself if you have surrounded yourself with the kind of people that can give you valuable, constructive feedback. Whether you recognise it or not, your idea is still fragile and undeveloped and other people will see it. You need to be sure that the next person that sees it understands the fragile nature of an early idea and that they can […]