IK vs FK

Most debates (or arguments) inside an animation studio have a correct (or at least) best case solution and eventually end. But there’s one type of debate that never ends, and it continues to come up project after project. Essentially, every time a different combination of people starts working together the battle between FK and IK will rear it’s ugly head… every time. It doesn’t usually start out as an IK vs FK debate, but once you’ve peeled away the layers that are concealing it… and it continues to keep going, it becomes obvious that’s what you’re talking about. Every time it happens it makes me smile. Because once you realize that’s what you’re talking about, you won’t be able to end the argument by selling the virtues of your preferred method. You realize you’re all wasting time repeating the same argument and you have to change tactics to find a way to end it. This is where I tend to lean on my experience, and reach back into my archive of projects to highlight the pros and cons and their end result on the final product. Only then do people realize they’re in a holding pattern and there’s not much […]