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2008 - CG & Live Action TVC - working for
Glassworks in London as a
Senior Animator
At a time when Glasswork's in-house animator was busy on another
project I was brought in as a Freelancer to handle half of the new
batch of
Churchill adverts. Only two and a half weeks, this one. I
setup the shots and animated the Churchill dog for two adverts.
There was actually a total of four to do but Alastair handled the
other two.
Setting up the cameras was a manual affair of lining things up
crudely based on some rough numbers we had from the shoot. Not
everything fit as it was supposed to though and it all had to be
jiggled around to make it look right.
The Director wasn't onsite so we had to interpret the
performances ourselves. We had a some guide dialogue to start from
but we knew it would change so it was a case of roughing out the
performances knowing we'd be changing them later. Some shots I was
fairly close, others went through lots of changes. Even over just
two weeks the gags changed and so did the dialogue. Eventually we
had the final audio and things started to slot in for most of the
shots. It was quite satisfying to see it all come together so fast.
It's only an animated head so it was very easy to make alternative
versions. One shot wasn't really defined very well and had no
specific lines of dialogue, and since it was the final 'product
shot' it was obvious it was going to go through a lot of iterations.
I must have done at least seven different takes and it still wasn't
approved when the in-house animator became available and took over
from me. It was Churchill's reaction to Roy Walker laughing at his
own joke, and I tired everything from confusion, panic disguised by
a smile, smiling and nodding, side-ways looks to the waiter, panicky
looks around the restaurant and laughing with him to shaking his
head at a poor joke he's heard too many times. You name it I tried
it. But in the version of the end shot that was used wasn't one of
mine.
The second advert wasn't due to be shown for many months so it
was more a case of getting something down that would be refined by
someone else further down the line. But I managed to almost finish
it anyway with a first pass for every scene so that the director
would have something to respond to, and build on. [Note: When I saw
the final version most of my work was in tact baring a small change
to the final shot... although you can never really tell just how
much was changed so I can't take all the credit as I'm sure another
animator spent some time polishing things after me]
The animation for Churchill was refreshingly simple and character
based with very few technical hurdles. In fact the biggest challenge
was simply that he's only a nodding head... you can't shrug his
shoulders, you can't translate the head too much without revealing
the gaping hole in his neck. It became an interesting challenge just
to make him act. He also had to be kept 'on model'. We had a printed
sheet of approved facial expressions to try to keep to and it was
surprisingly easy to stray from that when you're trying to do things
the character hasn't done before. Alastair was hotter on that than I
was, having worked with the character before, and it took a few passes
on some of the shots to iron out all the 'un-Churchill-like' poses.
but we nailed it eventually, and got some nice little moments out of
the old dog.
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Check out the Glassworks website
and write up
here.
"Churchill" is the Copyright © of
Churchill Insurance 2008
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